The game is currently available on Meta Quest and PC (but PC has only been tested on Meta Quest headsets).
We have plans to make it available on other platforms in the future.
Catastrophic Inversion is tested in a full-size basketball court, but fits in various sized spaces.
Ensure there is adequate Wi-Fi coverage in the entire space. You do not need internet access, so you may consider bringing some home Wi-Fi routers and setting up a local network.
We do not currently have public multiplayer servers. The game can be hosted from any headset, but relies on the headset being enabled and accessible the entire time.
The PC version of the Game provides you with a dedicated local server to connect to.
In addition to keeping the game running as players drop in and out, it displays a cinematic spectator view for anyone not currently playing.
You need to disable the Meta Guardian Boundary for spaces larger than 10m x 10m (33' x 33')
See our Full-Scale Instructions to learn how to temporarily disable this boundary.
First-Time Setup
When hosting a game in a space for the first time, you are given in-game instructions to set up the space:
Walk around the perimeter of the space and touch all 4 corners.
Mark off 2 specific points to be used as calibration points by other devices. (The game will ask you to touch these points and save them as a "Calibration Station").
If you intend to host from a PC, first have the PC join a session hosted from your headset. Immediately after connecting, a copy of the current space mapping will be transferred to the PC. It can then be selected for future sessions hosted from the PC.
Start the game on the device which will be hosting.
Join the game from each headset and, when instructed, touch both points to calibrate.
From the mixed-reality lobby, select your map, set your game rules, and have fun!
Press the left menu button at any time to pull up the in-game menu and select recalibrate.
If it keeps happening, there are a few things to check.
Alignment is only maintained while the screen is on. If a player takes off the headset or presses the power button, the screen will turn off and cause misalignment.
You can cover the presence sensor on Quest 2 and 3 so the headset stays on when it's removed. (We like to fold a piece of black electrical tape over itself and attach it. Be careful not to get adhesive on the sensor or the lenses). The Quest 3S does not have such sensor and won't have this problem.
By default, the game will provide a warning to check and re-calibrate if the headset was removed mid-game, but you can change how it handles this in the settings.
Dirty external cameras can lead to poor tracking. Clean them carefully with a microfiber cloth before each session.
There is an OS-wide issue where having too many meta guardians mapped will sometimes lead to the tracking jumping back and forth. You can clear your guardian history in settings and restart the headset to fix this.
If you have moved the calibration points since you initially defined the playspace, you may need to delete and re-define the playspace. Any slight difference could cause issues with alignment.
Previous versions of Meta's OS didn't receive the OS-level call from an application to disable recentering (holding the Meta Quest Button) on Quest 2. This appears to now be working again on all models, but if you want to be safe, you can cover the Quest button up with a .32" webcam cover to keep people from accidentally recentering. These webcam covers worked nicely for us on Quest 2 controllers, but they don't fit completely flat on the Quest 3 or 3S.
It is our observation that the Quest 3 and 3s tend to stay aligned more accurately than the Quest 2.
If you are hosting a non-public event for friends and family, you are welcome to use the Personal Edition available on the Meta Quest Store and Steam.
We are working on a way to handle commercial licensing in future updates to the game.
Contact info@toastidwaffel.com for commercial use inquiries prior to a commercial licensing release.
Consumer Headsets
Make sure only one profile is installed on the headset so it doesn't prompt them to pick a profile when turning on the headset.
You can cover the Quest button up with a .32" webcam cover to keep people from clicking out of the game accidentally. These webcam covers fit nicely on Quest 2. They work ok on the Quest 3/3s, but the controller is a little more rounded, so it can get knocked off.
The Meta Quest OS now allows you to hide almost all of the apps you don't use. Outside of a couple of mandatory ones, you can make it so the only apps visible are Catastrophic Inversion and whatever other games you intend to make available. You can also pin it to the quick access bar.
You can turn on Do Not Disturb mode in the system settings so notifications don't pop up.
If you're an established business and haven't already, you should strongly consider a Meta Quest for Business subscription.
It allows to you control notifications, accounts, lock headsets into kiosk mode to keep guests out of all settings/other apps.
At $15 per month per headset, it's hefty price to pay for settings that should just be on the headset by default, but on a 3-year replacement cycle, it is still comparably priced to competitor headsets of similar quality.